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Post by andrewj on Oct 24, 2005 11:56:34 GMT
AGRO 3 Weight: 100kg Shape: Low invertable wedge with a low square hinged plate at the front Dimensions: 85 x 65 x 40 (cm; l x w x h) Speed: 17mph Ground Clearance: 0 at front due to hinged plate, 1cm at sides and rear Armour: 4mm titanium Wheels: 2, inside robot Power: 36V battery and motors Weapon: The hinged plate at the front allows 0 ground clearance - it can surpass skirts with a good push. Inside the wedge, half sticking out of it about 10cm back from the front, is a 8kg 3000RPM Tetanus Booster-like spinning drum - when opponents are on the wedge, it can damage them and often flip them over. At the rear is a 8kg 2000RPM X Terminator-like vertical spinning disc. Srimech: Invertable, but drum cannot be used upside down. It stops when the robot is inverted and doesn't hinder movement, but holds the wedge up a little bit, increasing the ground clearance. The hinged plate at the front flops down and touches the ground so the wedge still works. Tactics: Try to get under opponents and use the drum on them. If I can't, use the rear disc on them. Strengths: Fast, manouverable, dangerous weaponry Weaknesses: A little tricky to control, high ground clearance
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Post by andrewj on Oct 24, 2005 11:56:51 GMT
BATTLE RAPTOR 3 Weight: 100kg Shape: Low box, painted orange with black stripes like the raptors in Jurassic Park, with a low scoop at the front, with a hammer and a decorative Velociraptor head attached to either side of the scoop (the heads are on the sides of the hammers) Dimensions: 95 x 60 x 30 Speed: 17mph Ground Clearance: 0 at front due to scoop, 0 at sides and back due to skirts, 4mm behind skirts Turning Circle: 0 Armour: 5mm titanium; scoop is 3mm titanium Wheels: 4, inside robot, poke out the top so the robot can run inverted, use skid steering Power: 36V battery and motors Weapon: A CO2 powered flipper/axe. The weapon is positioned at the front of the robot, with a 3mm titanium scoop at the end resting on the floor. Two small Beta-style pointed hammers are fixed to the side of the scoop, extending just above it. The weapon fires quickly like an axe, turning 180 degrees to flip anything at the front and axe anything at the back. It then returns to its original position at a slower speed, because it would deform the flipper otherwise. Srimech: Weapon acts as srimech. If weapon fails in resting position, robot can run inverted because the hammers on the scoop do not extend to the full height of the robot when it is right side up and therefore do not prop it off the floor. It cannot rest on its sides and rear due to the skirts, which flop down when it is inverted. Tactics: Flip skirtless opponents and axe skirted opponents. Strengths: Multi purpose weaponry; invertable; fast Weaknesses: Cannot use weaponry when inverted except as srimech; wheels vulnerable to axes
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Post by andrewj on Oct 24, 2005 11:57:08 GMT
DEATH ADDER 3 Weight: 110kg Shape: The outside is a big 4mm thick titanium ring, with skirts all the way round at the bottom, and also fitted at the top for when the robot is inverted. On the inside top and bottom rim of the ring are small wheels with no drives, to balance it off the ground. Inside the ring, attached to it by bars, is the flat circular body. Dimensions: 100 x 100 x 25 Speed: 18mph Ground Clearance: 0 due to front scoop and skirts, 5mm behind skirts Armour: Ring is 4mm thick titanium; body has 4mm thick titanium Movement: Camshafts like Drillzilla Power: 36V battery and motors Weapon: Main weapon is a pneumatically powered axe with a Beta-style hammer with sharpened ends. The axe's attachment to the robot is not right on top, but a bit down into the body, allowing the robot to run inverted. At the front of the ring is a static curved scoop, which has a 0 ground clearance due to a titanium strip at the bottom - hopefully DA3 will ram opponents quickly and powerfully enough for the scoop to go underneath and the opponent to run up it and be overturned, or at least caught, a bit like BB middleweight Red Square. The scoop has a rectangle cut out of its top where the axe comes down when fired, and the ring has a rectangle cut out of its top half at the back where the axe rests, so the axe's head and part of the 'stick' bit can come out of it - the cutouts are lined with rubber so the axe doesn't damage itself on them. Srimech: Axe works as srimech. If axe fails in resting position, the robot can run inverted, but cannot use any of its weaponry. Tactics: Hammer opponents to death, or try to ram and overturn with the scoop. Strengths: Fast; powerful axe; difficult to attack by flippers or spinners Weaknesses: Will be helpless if turned over when axe is stuck in irregular position; could be attacked by axes
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Post by andrewj on Oct 24, 2005 11:57:26 GMT
DOUBLE KILLA A two part clusterbot that can attack joined together or apart.
DK1 Weight: 50kg Shape: A Spawn Again-like wedge, painted blue, and two screws poking out the rear Dimensions: 60 x 30 x 30 Speed: 13mph Ground Clearance: 0 at front, 0 at sides and rear due to skirts, 2mm behind skirts Armour: 3mm titanium Wheels: 4, inside robot Power: 24V battery and motors Weapon: CO2 powered flipper, with Chaos 2-style upward flip Srimech: Flipper acts as srimech if it lands on its back; sides are slanted so if it rests on them, the flipper will still right it; two screws poke out of the rear so it can't rest there Tactics: To flip opponents on their backs or OOTA. Strengths: Classic wedge shape; fairly fast Weaknesses: Ineffective against skirted opponents
DK2 Weight: 50kg Shape: A low invertable box, shaped a bit like Drillzilla, with screws tapped into sides; painted green Dimensions: 45 x 60 x 15 Speed: 16mph Ground Clearance: 3mm at front and rear, 0 at sides due to skirts, 3mm behind skirts Armour: 5mm polycarbonate Wheels: 4, inside robot Power: 36V battery and motors Weapon: At front, two small Kan Opener style claws, each positioned at a front corner, used as a clamp on other robots and to hold onto DK1's rear; at rear, a horizontal spinning Pussycat-style saw blade Srimech: Invertable; screws at sides prevent it resting there Tactics: To clamp opponents and run them into arena obstacles, or to cause damage with the saw blade Strengths: Fast and manouverable Weaknesses: Weight disadvantage so it may not be able to pull or push some opponents
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Post by andrewj on Oct 24, 2005 11:57:48 GMT
MEGA SNAKEBITE Weight: 150kg Shape: A box with a wedge at the front, painted to look like a snake's head and body; sides of box are rounded Dimensions: 130 x 60 x 70 Speed: 5mph Ground Clearance: 0 at front due to wedge, 0 at sides and rear due to skirts, 5mm behind skirts Armour: 6mm titanium, with holes drilled into it on top and bottom to reduce weight Movement: 3 pairs of Anarchy like legs in the box section, come out of the top so the robot can run inverted. It also has a turntable in the centre of its body which helps it to quickly turn on the spot like Clawed Hopper - it works either way up. Power: 36V battery and motors Weapon: Wedge at front is split across the middle of the sides, and hydraulically slowly opens up like a jaw. There are two rows of metal teeth inside the top jaw which fold to face downwards when the jaw is open, but fold sideways when it is completely closed (they will not fold sideways when crushing a robot unless the robot is really low so the jaw is almost closed when crushing). The jaw can act as a flipper and as a crusher. At the rear is a 20kg 3000RPM spinning blade, like MOE's but spinning vertically. Srimech: Invertable - the jaw does not work as a srimech but it can still work as a jaw against low bodied robots, and the blade can still be used. There are skirts at the bottom of the sides and rear and at the top - if the robot is flipped the top skirts come into play. The rounded sides mean it won't rest there. Tactics: Flip and/or crush skirtless opponents, use the blade on others Strengths: Powerful multi weaponry; good armour; can turn quickly Weaknesses: Slow; holes on top make it vulnerable to axes (although you'd need a lucky hit)
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Post by andrewj on Oct 24, 2005 11:58:15 GMT
M.O.R.D2 Weight: 110kg Shape: Box, with sides that slant outwards from the top and bottom edges to form triangles, like Tornado's rear (hopefully this will lower the effectiveness of spinners) Dimensions: 90 x 32 x 35 Speed: 20mph Ground Clearance: 0 at front due to plow, 0 at sides and rear due to skirts, which are fixed to the points of the triangles and can work either way up Armour: Body is 6mm titanium; scoop is 4mm titanium; skirts are 3mm titanium Movement: Camshafts like Drillzilla Power: 36V battery and motors Weapons: At the front is an electrically powered scoop which operates through 180 degrees, so it can work when the robot is inverted. Behind the scoop is a 20kg spinning drum with 8 titanium teeth on it, spinning at 2000rpm and hopefully able to flip robots as well as damage them. The drum comes into play if the scoop is lifted. Srimech: Invertable; triangles at sides and rear prevent it resting there Tactics: Shove opponents with the scoop; then lift the scoop and attack with the drum Strengths: Fast; good traction; powerful drum Weaknesses: Less manouverable than wheeled robots
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Post by andrewj on Oct 24, 2005 11:58:33 GMT
RINGWRAITH Weight: 100kg Shape: Invertable cylinder on its side, like Barberous, but weapon shaped like Pussycat's blade from Series 4 & 5 (side on - it's wider of course), painted black Dimensions: 100 x 30 x 30 Speed: 18mph Ground Clearance: 10mm Turning Circle: 0 Armour: 15mm LexiGuard inside and a 30kg Duralumin spinning blade Wheels: 2, outside robot Power: 36V battery and motors Weapon: 30kg Duralumin spinning body. It is powered by a C40-400 at 36V geared 3:1 and can reach a top speed of 900RPM. The entire robot is shaped like Pussycat's blade from Series 4 & 5 and is designed to tear into all sorts of armour. The tips of the blades are made from Grade 5 Titanium. It's weapon acts like Corkscrew or Warhog and has a greater power than Matilda's flywheel - it can cut into 5mm Titanium. Srimech: Invertable Tactics: Just keep slamming into opponents with the spinning body and turn into them to try and keep them from hitting me. Strengths: Hard to attack, manouverable, powerful weaponry Weaknesses: Exposed wheels, tricky to control
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Post by andrewj on Oct 24, 2005 11:58:49 GMT
TENDERIZER'S REVENGE 2 Weight: 97kg Shape: Low invertable box with low wedge at the front and inverted wedge at the back - painted blue with its name painted to look like blood on the skirts Dimensions: 90 x 90 x 20 Speed: 15mph Ground Clearance: 0 all around due to low wedge and skirts, 2mm behind side skirts, 20cm behind skirt on inverted wedge. Both wedges have skirts attached to them at their edge. The wedge and side skirts are attached to rotatable cylinders inside the robot (or wedge) so they can be moved up and down. When they are down, they are very low and it's hard to get underneath, but the robot's speed is reduced to 9mph. The side skirts can go up to a point where they work inverted. The skirts on the wedges move within 90 degrees - when their wedge is inverted, they are in a vertical position to repel flippers, and when their wedge is right way up, they are in a horizontal position, riding along the ground to help get under robots. When the robot is moving around normally, all skirts except the front wedge one are pulled down low but not to maximum lowness so it can move quickly - the skirts go to maximum lowness if a flipper comes anywhere near it. Armour: Main body has 5mm polycarbonate on top of 5mm titanium, skirts are 4mm titanium, wedges are 5mm hardox Wheels: 4, inside robot Power: 36V battery and motors Weapon: An electrically powered lifting arm, which runs along half of the top of the robot - its tip is pointed to help hold onto robots, and is at the point where the wedge meets the body, and it does not go down the wedge. It can rotate through 360 degrees so it can be used when the robot is inverted. Srimech: Invertable - arm will act as srimech, but this will hardly happen as the robot works identically both ways up. Moveable skirts prevent it from resting on its sides. Tactics: Run into opponents, try to get under them, then get them onto its top and onto the arm. The arm turns them over, or catches them so I can carry them around. Strengths: Decent pushing power; moveable skirts; difficult to attack by flippers Weaknesses: May struggle to use arm against some opponents
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